Wednesday, 8 June 2011

My 3D Animation

I based my animation on a house roam. My idea came from researching the TV series the Simpson's. I firstly made a TV that a had a short part of a Simpson's episode, i had to change this when my work got deleted, I then changed my idea into a house roam, this is where the camera will move around the house in a human movement through the rooms that I have created. I used standard primitives the simply edited some of then so I had the desired effective object I wanted. I used household appliances textures I had found on an Internet site to texture my appliances, I then got textures from the Internet to texture my wood workings( cupboards and doors) and textures to use for my walls and floors. I was not pleased with some of them because they were too unrealistic, some of most of the wallpaper textures looks to big for the wall, this is where i should have put the texture into photoshop and have made a better texture the make a better effect of wallpaper. I then began work on the furniture in the other rooms, I made these by using standard primitives and using such tools as turbo smooth found on 3Ds Max software. i had a problem with some of the textures because some of them didn't show up when I tried rendering the scene. I next used a free camera and set it to the appropriate high need to make it look eye level of a average human, I move the camera around the scene, I made the camera move by it self by using the animation bar in 3Ds Max, I used key tool to make each frame a key frame to the others, by moving the camera on each key frame it enabled the camera to move freely through the house without jerkiness, I am happy at how this went because it looked like realistic human movement.  I could have created my own textures for the house and the furniture appliances. I am pleased with the overall animation as it was as I planned, the animation looked like it should as I compared it to the storyboard i used to plan it. There are some weaknesses with the animation with that there are some faults in the building itself, if i had more time I would have gone back to that and changed it so it wasn't clear to see. Overall i enjoyed this project and was a good experience into 3D animation.
This is a profesional example of a 3D animation, ive tried to base my animation of something like this quailty.

Tuesday, 7 June 2011

Comic - Woody Woodpecker


This is my concept for the comic, I researched woody woodpecker on the Internet and got some images, I then drew the images onto paper. I scan the drawings into photoshop and edited them to what my comic need them to be like.







This is one of my edited version of woody woodpecker, I have put some camo I found on the Internet and added it to the image, I edited it in photoshop.












This is my finished comic, I used comic life to create the comic, comic life is a software which has comic style layouts, you choose a layout and then start adding images to the layout. I clicked and dragged the images I created in photoshop, in comic life there are speech bubbles and action bubbles and box for naraation, so I then added speech bubbles and narration into the comic so the reader could understand it, I also added some action bubbles for sound effects. I then put it back in photoshop and added some company logos and other banners. i changed the coulour of the comic and put it into a sepia colour.



This is a professional comic of woody woodpecker, I compared my comic to something like this, my comic look reasonablly the same.







EVALUATION

       I based my comic on woody woodpecker. My idea came from researching the TV series woody woodpecker. From my mood board of images I found on the internet drew wood onto a A3 piece of paper. I scanned the images into Photoshop and then started to edit them. using  a camo texture I had found on an internet site to texture woodys body, and used the paint tool to colour the rest of his figure. I then began working in Photoshop to bring 6 images together. I then downloaded a software called comic life. I used comic life to create the comic, comic life is a software which has comic style layouts, you choose a layout and then start adding images to the layout. I clicked and dragged the images I created in Photoshop, in comic life there are speech bubbles and action bubbles and box for narration, so I then added speech bubbles and narration into the comic so the reader could understand it, I also added some action bubbles for sound effects. I then put it back in Photoshop and added some company logos and other banners. I changed the colour of the comic and put it into a sepia colour. I am happy with the outcome of this comic because it looks like a modern comic.

Wednesday, 13 April 2011

Final 3D Model

This is my first render before i deiced to change the colours.









This is my final 3D model, I made this using 3D max.







In this render i've added some fog to make it look like it flying in clouds.

Wednesday, 9 February 2011

Today we textured a house using 3Ds max and photoshop, we used a tool called UVW unwrap, this allows us to unwrap each face of the model to be able to easily texture the faces, we then print screened the page and put it into photoshop, we then cropped it down to size and colour each face in photshop so it looked like a house, we then got images for the Internet and added them to the image i.e brick, slates, windows and doors this made the house look better, we then open the material window in 3Ds max and used a bitmap to use the photoshop document which has all the texture on it, into 3ds max and then this added the texture to the already made model. i then copied the house multiple times, i then added planes the made it look like grass and a road, i added a big plane at the back and added a landscape from the Internet. finally i added some trees behind the house and then rendered it and this is my final render of what i have archived.

Wednesday, 26 January 2011

This is my attempt at making a corridor of spotlights using target spots and volume effects.

Wednesday, 19 January 2011

Name With Shadow

Ball With Shadow Using Spotlights

By using a spotlight and adding a abject to the scene, you can activate a tool called shadows this will automatically add a shadow to the scene of any object

Spotlights

 Blue Spotlight
 Yellow Spotlight
Red Spotlight


By using a spotlight tool you can make a light shine down on an object and also make it different colours.