Wednesday, 9 February 2011

Today we textured a house using 3Ds max and photoshop, we used a tool called UVW unwrap, this allows us to unwrap each face of the model to be able to easily texture the faces, we then print screened the page and put it into photoshop, we then cropped it down to size and colour each face in photshop so it looked like a house, we then got images for the Internet and added them to the image i.e brick, slates, windows and doors this made the house look better, we then open the material window in 3Ds max and used a bitmap to use the photoshop document which has all the texture on it, into 3ds max and then this added the texture to the already made model. i then copied the house multiple times, i then added planes the made it look like grass and a road, i added a big plane at the back and added a landscape from the Internet. finally i added some trees behind the house and then rendered it and this is my final render of what i have archived.

Wednesday, 26 January 2011

This is my attempt at making a corridor of spotlights using target spots and volume effects.

Wednesday, 19 January 2011

Name With Shadow

Ball With Shadow Using Spotlights

By using a spotlight and adding a abject to the scene, you can activate a tool called shadows this will automatically add a shadow to the scene of any object

Spotlights

 Blue Spotlight
 Yellow Spotlight
Red Spotlight


By using a spotlight tool you can make a light shine down on an object and also make it different colours.